
Lucas BARBÉ
Game Developer & Project Manager


Experience
09/2019 - 03/2020
Internship VR & Leapmotion Developer
MakeToo
Engine: Unity / C# / Shadergraph / VFXgraph
• Prototyping Serious Game for rehabilitation using Virtual Reality and LeapMotion
02/2017 - 08/2017
Internship HoloLens Developer
Actimage
Engine: Unity / C# / Shader (GLHL)
• Prototyping HoloLens proof of concept
• Developing Safran Landing Gear Demonstrator with shared Hologram
• Optimizing / animating 3D models
• Developing and optimizing shaders
• Integrating assets
• Redacting application manual and developer documentation
• Searching events and clients
05/2016 - 02/2017
FabLab Chief Manager
DeVinci FabLab
• Maintaining 3D printers
• Organizing 3D printing course
• Prototyping various project
• Modeling on Solidwork
• Developing hardware programs (Arduino / esp8622)
10/2016
3D Printing Instructor
ESILV
• Preparing course, course support and 3D printers
• Initiating 120 new students to the 3D printing with MakerBot tools
• Explaining 3D printing basics to 15 students by groups
• Helping students if needed
• Rating students

EDUCATION
2014 - 2020
"Manager du Jeu Video"
-Video Game Manager
IIM - Institut de l'Internet et du Multimedia
• Project & Team Management / planning / budget
• Marketing / economic model / communication
• Unity development / game & level design
• Graphism / 3D modeling
2011 - 2014
French Baccalauréat
Specialized in engineering sciences