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Lucas BARBÉ

Game Developer & Project Manager
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PROJECTS
EXPERIENCEO

Experience

09/2019 - 03/2020

Internship VR & Leapmotion Developer

MakeToo

Engine: Unity / C# / Shadergraph / VFXgraph

• Prototyping Serious Game for rehabilitation using Virtual Reality and LeapMotion

02/2017 - 08/2017

Internship HoloLens Developer

Actimage

Engine: Unity / C# / Shader (GLHL)
• Prototyping HoloLens proof of concept
• Developing Safran Landing Gear Demonstrator with shared Hologram
• Optimizing / animating 3D models
• Developing and optimizing shaders
• Integrating assets
• Redacting application manual and developer documentation
• Searching events and clients

05/2016 - 02/2017

FabLab Chief Manager

DeVinci FabLab
• Maintaining 3D printers
• Organizing 3D printing course
• Prototyping various project
• Modeling on Solidwork
• Developing hardware programs (Arduino / esp8622) 

10/2016

3D Printing Instructor

ESILV

• Preparing course, course support and 3D printers
• Initiating 120 new students to the 3D printing with MakerBot tools
• Explaining 3D printing basics to 15 students by groups
• Helping students if needed
• Rating students

EDUCATION

EDUCATION

2014 - 2020

"Manager du Jeu Video"
       -Video Game Manager

IIM - Institut de l'Internet et du Multimedia

• Project & Team Management / planning / budget
• Marketing / economic model / communication
• Unity development / game & level design
• Graphism / 3D modeling

2011 - 2014

French Baccalauréat

Specialized in engineering sciences
 

RESUME

Resume

CONTACT
CONTACT

© 2019

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